"We Become What We Behold" is not a traditional video game but rather an interactive web-based art game developed by Nicky Case. The game is designed to explore themes related to media influence and the spread of stereotypes.
Here's how you can play it:
- Start the Game: Once you've accessed the game, you'll typically find the PLAY button. Click on it to begin.
- Gameplay: In the game, you play as a character with a camera who observes and photographs the actions of various characters in a small world. Your goal is to capture interesting moments and create headlines based on what you see. The game aims to demonstrate how media can shape public opinion based on what it chooses to focus on and how it portrays events.
- Interact: To take a photo, you usually click on a character or a group of characters. The game will then generate a headline based on the events you captured.
- Observe and Experiment: The game evolves as you continue to interact with the characters and capture different moments. You'll notice how your actions affect the characters and the headlines that appear. The game's message is about the cyclical nature of media influence.
- Continue Playing: There is no specific endpoint or win condition in this game. You can continue playing and experimenting as long as you like to observe how the game world changes based on your actions.
- Reflect: The game encourages players to think about the broader implications of media representation and how stereotypes and narratives are shaped by what the media chooses to highlight.
"We Become What We Behold" is a short and thought-provoking experience that explores the way media can influence our perceptions and behaviors. It's more of an interactive art piece than a traditional game, and the goal is to provoke reflection and discussion about media's role in society. Enjoy the experience and take some time to reflect on its message as you play.